Product and Interaction Design


Room 14A - Interactive Window Display

Successfully designing window spaces is dependent on several factors, be it location, budget, time of year and day that the window is on display or the content of what you are designing for. For our window design we decided to focus on how best to capture an audiences attention by telling a linear narrative. 

Our story takes place in a typical family living room. During the day everything is normal, but during the darkest hours of the night strange things start to happen in the room, almost as if it were haunted. We created the entire scene - furniture, props and a set up that made it look like the room could be somebody's living room and designed the key mechanisms we researched would bring a clear feeling of 'haunted'. After the mechanisms were decided on, it was important to design in what order and when they would trigger - a well rehearsed choreography of sorts. 

Initial project sketches

The initial interaction with the viewers outside the window is simple. The different states run in sequence, parallel to the clock ticking through the hours, to give the impression of how the room progresses through the course of the night. The viewers came up to the window and were prompted to “flip a switch” (which was in the form of a cap-sense switch on the window) that set the clock in motion and with it the room with all its mechanisms.


 Alexandra Coym (concept, design, choreography & implementation in Max/MSP/Jitter), Andrés Taraciuk (concept, hardware & fabrication), David Rios (concept, hardware and fabrication) and Moe Sharhooz ( footage animation and video documentation).